SpriteCharacter
Base: Character2D
Derivadas:
RigidBody2DCharacter
Funciones
-
void
append (
SpriteCharacter
,
Obj
)
-
Obj
at (
SpriteCharacter
,
int
)
-
void
clear (
SpriteCharacter
)
-
void
co_copyFrom (
SpriteCharacter
,
Obj
)
-
int
count (
SpriteCharacter
)
-
bool
empty (
SpriteCharacter
)
-
Obj
extract (
SpriteCharacter
,
int
)
-
int
index (
SpriteCharacter
,
Obj
)
-
void
insert (
SpriteCharacter
,
int
,
Obj
)
-
void
move (
SpriteCharacter
,
int
,
int
)
-
bool
remove (
SpriteCharacter
,
int
)
-
void
set (
SpriteCharacter
,
int
,
Obj
)
© Paco Suárez (pacosu@xitai,es). 2023.