Obj
Base: _Obj_
Derivadas:
Action
Actor2D
Animation
Application
BIO
Brush
Camera2D
CollisionData
Condition
Context2D
Dict
Display
False
Filter
Frame
FrameBuffer
GamePadAxis
GamePadButton
GamePadDriver
Graph
GraphFinder
Grid
Item2D
Iterator
Layer
List
Lock
Map
Meeting
Node
Null
Object
ParticleClass
ParticleDynamics
PopUp
Processor
Queue
Resource
ShapePath
Skin
Stage
State
Stroke
Tags
TextStyle
TileSet
True
Value
WidgetStyle
World2D
Atributos
-
long
id
(rdonly)
-
int
refs
(rdonly)
Funciones
-
int
addAlarm (
Obj
,
int
,
int
,
int
)
-
virtual
void
alarm (
Obj
,
int
,
int
)
-
Obj
component (
Obj
,
int
)
-
void
delAlarms (
Obj
,
int
)
-
void
emitSignal (
Obj
,
int
,
long
)
-
Obj
helper (
Obj
,
int
,
int
)
-
void
ignore (
Obj
,
int
,
Obj
)
-
void
listen (
Obj
,
int
,
Obj
)
-
void
notify (
Obj
,
int
)
-
virtual
void
receive (
Obj
,
int
,
Obj
,
long
)
-
void
sendMessage (
Obj
,
Obj
,
int
,
long
)
-
String
toString (
Obj
)
-
int
type (
Obj
)
© Paco Suárez (pacosu@xitai,es). 2023.